Slide          Stephen
Schappler
Sound designer

Hello.

My Name is Stephen Schappler.

I am an Advanced Sound Designer at NetherRealm Studios.

I record, design, and mix sounds for video games and media.

Please take a look around and feel free to get in touch.

FEATURED WORK

Mortal Kombat 1120200502002659
Injustice 220190407022350
Mortal Kombat X20200429034829
Injustice Mobile20200429213308
Wallykazam!20200429213414
Bubble Guppies20200429213452

BLOG

The Importance of Developing Critical Listening Skills20200908153704

The Importance of Developing Critical Listening Skills

September 8, 2020Sound Design0 comments
As a sound designer, the most important tools in your toolbox are your ears and your brain. Forget your microphones, sound library, plugins, and your DAW. Let’s just focus on the act of listening for a minute. What is critical listening? Critical listening is the ability to analyze content, breaking it down into its individual […]...
Stream Deck Audio Plugin Icon Pack20200828201151

Stream Deck Audio Plugin Icon Pack

This is a downloadable icon pack for your Stream Deck. I tried to take simple, identifiable GUI elements to create the image for each icon, so each plugin would appear unique and be easily identifiable at a glance. The idea is to use these icons as backgrounds for each button and manually type in the […]...
Great Game Audio Sound Designers Need to Be Players Too20200823213349

Great Game Audio Sound Designers Need to Be Players Too

August 23, 2020Game Audio0 comments
Mix-up, corner pressure, footsies, frame trap, safe on block, punishable, and fifty fifty. These are all terms that I had never heard of before working as a sound designer at NetherRealm Studios. If you’re not a fighting game player or developer, you might not be familiar with them either. So why are they important? I […]...
Reaper Quick Tip – Exporting Audio with Embedded Metadata20200511151105

Reaper Quick Tip – Exporting Audio with Embedded Metadata

The release of Reaper v6.10 has added the option to embed metadata during rendering into all sorts of files types, including BWF wav files. This is a very handy feature when editing recordings for sound libraries or when exporting sfx for implementation into a game. Here are the notes from the changelog: Metadata save/load metadata […]...
MK11 Sound Design Featured on HBO’s VICE News Tonight20190823140751

MK11 Sound Design Featured on HBO’s VICE News Tonight

The folks from VICE's News Tonight stopped by NetherRealm to participate in some sound design fun with fruits and vegetables. Check out the video to see how we make some of our gore sounds for Mortal Kombat 11. ...
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