Death Stranding 2: On The Beach

Death Stranding 2: On The Beach

Kojima Productions

Sound Design Supervisor

Supervised sound designers working on in-game sound design covering weapons, enemies, haptics, and Foley.

Coordinated with the other audio leads at PlayStation and Kojima Productions to maintain the innovative audio vision from the first Death Stranding, and expand and innovate in key areas for the sequel.

Spearheaded new audio-tech initiatives to deliver deliver a more dynamic, player-driven soundscape

Created sound design and sound design source for gameplay elements, enemies, and global mechanics

Sound Design Awards Received

MPSE Golden Reel Awards

Outstanding Achievement in Sound Editing - Game Effects / Foley

D.I.C.E. Awards

Outstanding Achievement in Audio Design

The G.A.N.G. Awards

Audio of the Year

Sound Design of the Year

Best Audio Mix

Best Game Foley

Best Game Trailer Audio

Creative and Technical Achievement in Sound Design

Awards Nominations

The Game Awards

Best Audio Design

BAFTA Games Awards

Audio Achievement

Game Developer Choice Awards

Best Audio