
Death Stranding 2: On The Beach
Kojima Productions
Sound Design Supervisor
Supervised sound designers working on in-game sound design covering weapons, enemies, haptics, and Foley.
Coordinated with the other audio leads at PlayStation and Kojima Productions to maintain the innovative audio vision from the first Death Stranding, and expand and innovate in key areas for the sequel.
Spearheaded new audio-tech initiatives to deliver deliver a more dynamic, player-driven soundscape
Created sound design and sound design source for gameplay elements, enemies, and global mechanics
Sound Design Awards Received
MPSE Golden Reel Awards
Outstanding Achievement in Sound Editing - Game Effects / Foley
D.I.C.E. Awards
Outstanding Achievement in Audio Design
The G.A.N.G. Awards
Audio of the Year
Sound Design of the Year
Best Audio Mix
Best Game Foley
Best Game Trailer Audio
Creative and Technical Achievement in Sound Design
Awards Nominations
The Game Awards
Best Audio Design
BAFTA Games Awards
Audio Achievement
Game Developer Choice Awards
Best Audio