Mortal Kombat 11


NetherRealm Studios

Advanced Sound Designer

Recorded, designed, and implemented sound effects for all aspects of the game, including core audio systems, characters, environments, cinemas, and UI.

Established and reviewed aesthetic and technical standards for all other sound designers on the team.

Responsible for all in-game mixing alongside the audio director.

Directed, reviewed, and provided feedback to outsourcers.

Worked with WB marketing and external ad agencies to provide additional sound design and mixing for promotional material, including web and television spots.

Mortal Kombat 11 Demo Reel

This video shows a small slice of my work on Mortal Kombat 11.
All sound effects you hear in the video were created by me including core hits, character sfx, environments, and UI. Music has been muted.

Awards Received

D.I.C.E. Awards

Fighting Game of the Year

Awards Nominations

MPSE Golden Reel Awards

Best Computer Cinematic

Best Interactive Gameplay

D.I.C.E. Awards

Outstanding Achievement in Audio Design

Outstanding Achievement in Original Music Composition

PromaxGAMES Awards

Best Use of Sound Design

G.A.N.G. Awards

Audio of the Year

Sound Design of the Year

Best Original Instrumental

SXSW Awards

Excellence in SFX

Additional Media

MK11 Promotional Materials

Sound Design, Mix

MK11 Environments

Sound Design, Mix