GOD OF WAR RAGNARÖK
Sony Santa Monica Studios
Sound Design Lead
Led the sound design pillar for interacts and puzzles, covering global interactable systems and unique puzzles throughout the game, directing 4-5 sound design pillar members and 1-2 outsourcers.
Coordinated with the other sound design pillar leads, the supervising sound designer, and the audio director in order to create cohesive and compelling sound design and mix for God of War Ragnarök.
Recorded and edited a custom in-house gore library for the project.
Sound design for gameplay cinematic moments and set pieces.
Sound Design Awards Received
MPSE Golden Reel Awards
Outstanding Achievement in Sound Editing - Game Effects / Foley
The Game Awards
Best Audio Design
The G.A.N.G. Awards
Audio of the Year
Sound Design of the Year
Best Audio Mix
Best Cinematic and Custscene Audio
Best Game Foley
Best Game Trailer Audio
Best UI, Reward, or Objective Sound Design
Creative and Technical Achievement in Sound Design
BAFTA Games Awards
Outstanding Achievement in Audio Design
Game Developer Choice Awards
Outstanding Sound Editing in a Game Cinema
Outstanding Sound Effects
Oustanding Use of Sound, Franchise