
GOD OF WAR RAGNARÖK
Sony Santa Monica Studios
Sound Design Lead
Led the sound design pillar for interacts and puzzles, covering global interactable systems and unique puzzles throughout the game, directing 4-5 sound design pillar members and 1-2 outsourcers.
Coordinated with the other sound design pillar leads, the supervising sound designer, and the audio director in order to create cohesive and compelling sound design and mix for God of War Ragnarök.
Recorded and edited a custom in-house gore library for the project.
Sound design for gameplay cinematic moments and set pieces.