INJUSTICE 2
NetherRealm Studios
Senior Sound Designer
Recorded, designed, and implemented sound effects for all aspects of the game, including core audio systems, characters, environments, cinemas, and UI.
Set aesthetic and technical standards for the other sound designers to follow.
Responsible for all in-game mixing alongside the audio director.
Managed and directed outsourcers for Injustice 2's cinematic story mode.
Worked with the Audio Director to research and set up Wwise project structures and pipelines as we transitioned from FMOD to Wwise.
Worked with marketing to provide custom sound design, voice over recording, and mixing for promotional videos.
Injustice 2 Demo Reel
This video shows a small portion of my work on Injustice 2.
All sound effects you hear in the video were created by me including hits, character sfx, and environments. Music and character grunts have been muted.
Awards Received
D.I.C.E. Awards
Fighting Game of the Year
The Game Awards
Best Fighting Game
Awards Nominations
D.I.C.E. Awards
Outstanding Achievement in Audio Design