
Marathon
Bungie
Sr Sound Design Supervisor
Supervised a PlayStation sound design team embedded with Bungie; owned end-to-end sound design + implementation for all weapons and equipment, with additional support across enemies, interacts, and activities.
Collaborated with Bungie audio leadership throughout development to maintain alignment on creative vision, technical execution, and mix goals.
Overhauled weapon and explosion tail systems to balance realism with clear gameplay readability.
Developed a variable-grain reload system that adapts to dynamic animation timing.
Created a custom Wwise import tool to streamline the audio pipeline, reducing friction and minimizing user error.