
Death Stranding 2: On The Beach
Kojima Productions
Sound Design Supervisor
Supervised sound designers working on in-game sound design covering weapons, enemies, haptics, and Foley.
Coordinated with the other audio leads at PlayStation and Kojima Productions to maintain the innovative audio vision from the first Death Stranding, and expand and innovate in key areas for the sequel.
Spearheaded new audio-tech initiatives to deliver deliver a more dynamic, player-driven soundscape
Created sound design and sound design source for gameplay elements and global mechanics