Great Game Audio Sound Designers Need to Be Players Too20200823213349

Great Game Audio Sound Designers Need to Be Players Too

August 23, 2020Game Audio0 comments
Mix-up, corner pressure, footsies, frame trap, safe on block, punishable, and fifty fifty. These are all terms that I had never heard of before working as a sound designer at NetherRealm Studios. If y...
MK11 Sound Design Featured on HBO’s VICE News Tonight20190823140751

MK11 Sound Design Featured on HBO’s VICE News Tonight

The folks from VICE's News Tonight stopped by NetherRealm to participate in some sound design fun with fruits and vegetables. Check out the video to see how we make some of our gore sounds for Mortal ...
Using a Stream Deck for Game Audio Production20180216030049

Using a Stream Deck for Game Audio Production

I recently purchased an Elgato Stream Deck in order to set up custom key commands to use with various parts of my workflow. In this post I’m going to show a few examples of what is possible with...
Tips for Starting with Nuendo20140406133502

Tips for Starting with Nuendo

I recently started a new job and one of my tasks has been to learn Nuendo, primarily for sound design and mixing. I’ve always been a Pro Tools user and I have a deep working knowledge of the pro...
Listening for Loudness in Video Games20130726111639

Listening for Loudness in Video Games

I had some time over the weekend for a marathon gaming session and decided to take full advantage. After a couple hours of play I started to realize how fatigued my ears were getting. “Oh no, no...